
If all you want to do is play Dungeons and Dragons, not Dungeon Master (DM) or submerse yourself into the culture, the Handbook is good enough. Recommended: The Monster Manualand The Dungeon Master’s Guide. While it’s possible to have another player explain the rules to you or to get a pre-made character from the Internet, D&D will always remain somewhat inscrutable if you don’t at least glance through the Handbook. There are even neat little asides from D&D-based novels and tidbits about the multiverse. Within the Handbook, you’ll find everything you need to play from basic rules (What’s initiative? How do you kill something? What are ability scores?) to creating your character (What extras does a halfling grant you? What’s the best race if you want to be a barbarian? What are the different types of humans, elves, and dwarves?) to spells (What’s the difference between druid, bard, and warlock spells? How do you cast Charm Person? How much damage does Magic Missiles do?). If nothing else, you need to consult The Player’s Handbook.

So for all you intrepid D&D noobs out there, here are the books you need to play D&D.Įssential: The Player’s Handbook. While those polyhedral dice (especially your D20) are necessary, it’s awfully hard to play without knowing the rules, getting some guidance, or using a module. If you’ve never played Dungeons and Dragons (D&D) before, it might surprise you to note that books play an essential role (unless you read this article).
